Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
There aren't many bigfoot in the world so it's difficult to see the few ones. Unbeatable masters in hiding among trees, these creatures can be 2mts tall in the adultness and they are both among the mildest and the most powerful warriors the forests have ever seen. Completely covered with a thick fur, Bigfoot usually dislike fighting but for a good reason. However, they are very protective of their territory and their kicks can easily floor also the most resistant warriors. It's told Bigfoot can live a thousand year and the older ones are so great and strong to uproot trees with extreme easiness.
Remarques : Dans les forêts, le camouflage de cette unité la rend invisible aux ennemis, sauf s'ils sont présents dans les zones adjacentes ou si l'unité a révélé sa présence en attaquant.
Évolue à partir de : | Bigfoot |
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Évolue en : | |
Coût : | 50 |
PV : | 75 |
Mouvement: | 5 |
XP : | 130 |
Niveau: | 3 |
Alignement : | neutre |
ID | BM Terrible_Bigfoot |
Capacités : | embuscade |
foot contondant | 13 - 3 corps à corps | ||
tree trunk contondant | 20 - 1 à distance |
Résistances : | |
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tranchant | 0% |
perforant | 10% |
contondant | 30% |
feu | -30% |
froid | 10% |
sacré | -20% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 3 | 30% |
Château | 1 | 50% |
Collines | 2 | 50% |
Eau peu profonde | 2 | 30% |
Eau profonde | 100 | 10% |
Forêt | 1 | 70% |
Forêt de champignons | 2 | 40% |
Gelé | 2 | 30% |
Impraticable | 100 | 10% |
Infranchissable | 100 | 10% |
Marais | 2 | 30% |
Montagnes | 3 | 40% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 3 | 40% |
Village | 1 | 50% |